remove light helper
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@@ -44,9 +44,6 @@ dirLight.shadow.bias = -0.0005;
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scene.add(dirLight);
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const helper = new THREE.CameraHelper(dirLight.shadow.camera);
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scene.add(helper);
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// 3. Helpers (Ground)
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const plane = new THREE.Mesh(
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new THREE.PlaneGeometry(5000, 5000),
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