set up frontend (vite+three.js) and 3d code

This commit is contained in:
Evan Scamehorn
2025-11-25 23:51:37 -06:00
parent 30d3aa69c7
commit b02fe71d06
5 changed files with 1130 additions and 0 deletions

77
src/main.js Normal file
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import * as THREE from 'three';
import { MapControls } from 'three/addons/controls/MapControls.js';
// 1. Setup Scene
const scene = new THREE.Scene();
scene.background = new THREE.Color(0xcccccc);
scene.fog = new THREE.FogExp2(0xcccccc, 0.002);
const camera = new THREE.PerspectiveCamera(60, window.innerWidth / window.innerHeight, 0.1, 2000);
camera.position.set(200, 200, 200);
const renderer = new THREE.WebGLRenderer({ antialias: true });
renderer.setSize(window.innerWidth, window.innerHeight);
document.body.appendChild(renderer.domElement);
// 2. Lights
const dirLight = new THREE.DirectionalLight(0xffffff, 3);
dirLight.position.set(100, 300, 100);
scene.add(dirLight);
scene.add(new THREE.AmbientLight(0x404040));
// 3. Helpers (Ground)
const plane = new THREE.Mesh(
new THREE.PlaneGeometry(2000, 2000),
new THREE.MeshBasicMaterial({ color: 0x999999 })
);
plane.rotation.x = -Math.PI / 2;
scene.add(plane);
// 4. Load Data & Create Buildings
fetch('./city_data.json')
.then(res => res.json())
.then(buildings => {
createCity(buildings);
})
.catch(e => console.error("Data load failed", e));
function createCity(data) {
const geometry = new THREE.BoxGeometry(1, 1, 1);
// Move pivot to bottom of box so scaling works comfortably
geometry.translate(0, 0.5, 0);
const material = new THREE.MeshLambertMaterial({ color: 0x44aa88 });
const mesh = new THREE.InstancedMesh(geometry, material, data.length);
const dummy = new THREE.Object3D();
data.forEach((b, i) => {
const [x, z, w, d, h] = b;
dummy.position.set(x, 0, z);
dummy.scale.set(w, h, d);
dummy.updateMatrix();
mesh.setMatrixAt(i, dummy.matrix);
});
scene.add(mesh);
}
// 5. Controls & Animation
const controls = new MapControls(camera, renderer.domElement);
controls.enableDamping = true;
function animate() {
requestAnimationFrame(animate);
controls.update();
renderer.render(scene, camera);
}
window.addEventListener('resize', () => {
camera.aspect = window.innerWidth / window.innerHeight;
camera.updateProjectionMatrix();
renderer.setSize(window.innerWidth, window.innerHeight);
});
animate();