diff --git a/presentation.md b/presentation.md index 604cf62..b2bc3ec 100644 --- a/presentation.md +++ b/presentation.md @@ -2,29 +2,62 @@ ## Group ID 3826 -## Intro +### 3D City Transit Simulator -This project: +### 1. Route Planning & Construction -- Simulates creating transit routes in Madison, and the ridership -- Encourages user to build a network that has good coverage, to optimize - approval rating -- Maps in 3d Madison's buildings, parks, roads, and bodies of water -- Limits user to a budget for expenses -- Simulates revenue from fares -- (allows for upgrading of bus rolling stock) +* **Drafting Mode:** The game separates "Planning" from "Building." You must click "Create New Route" to enter a drafting mode where you can experiment without spending money. +* **Point-and-Click Plotting:** You build routes by clicking on the ground. The system automatically finds the shortest path along the road network between the points you select. +* **Smart Snapping (Ghost Marker):** When hovering the mouse over the map in drafting mode, a transparent "ghost" sphere appears, indicating exactly which road intersection or node the route will snap to if you click. +* **Draft Interaction:** + * **Add Point:** Left-click to extend the route. + * **Move Point:** Click and drag existing yellow markers to adjust the path dynamically. +* **Draft Statistics:** While planning, you see real-time estimates for: + * **Length:** Total distance of the route. + * **Cost:** Construction cost (track/road upgrades) + Fleet cost (buses required). + * **Est. Riders:** Projected daily passengers based on the population density near your stops. +* **Commit or Discard:** You can finalize the route (spending the money) or discard the draft to cancel. + +### 2. Route Management + +* **Active Route List:** A sidebar lists all currently operating transit lines. +* **Color Customization:** You can click the colored box next to any route number to pick a custom color for that line and its vehicles. +* **Editing:** You can click the "Pencil" icon to edit a route. *Note: This deletes the existing route and puts its nodes back into "Draft Mode" for you to redraw.* +* **Deleting:** You can permanently remove a route to clear clutter (though construction costs are sunk). + +### 3. Economy & Simulation + +* **Budget System:** You start with a fixed amount of capital ($1,000,000). You must manage construction costs against your remaining funds. +* **Daily Income:** Every in-game "Day," you earn cash based on the total ridership across all your lines (Ticket Sales). +* **Floating Feedback:** When a day passes, floating green text appears over the UI showing exactly how much cash you just earned. +* **Ridership Logic:** Ridership is calculated based on "Synergy"—connecting Residential areas (Population) to Commercial/Industrial areas (Jobs). +* **Public Approval:** A percentage score (0-100%) that tracks how happy the city is. This is calculated based on how many buildings are within walking distance (approx. 600m) of your transit stops. + +### 4. Visuals & Map Modes + +* **3D City Rendering:** The map features extruded 3D buildings, water bodies, parks, and a road network. +* **Vehicle Simulation:** Small blocky buses travel along your constructed routes in real-time. +* **Data Views:** You can toggle the map visualization to help plan better routes: + * **Standard:** Default visual look. + * **Zoning Density:** Colors buildings by type (Purple for Residential, Blue for Commercial) and intensity (darker colors = higher density/more potential riders). + * **Transit Coverage (Approval):** A heat map showing service coverage. Buildings turn Green if they are close to a stop, Yellow if they are borderline, and Red if they have no transit access. + +### 5. System Features + +* **Save/Load System:** You can save your current city state (routes, budget, day, approval) to a local JSON file and load it back later to continue playing. +* **UI Toggling:** The entire interface can be hidden/shown via a hamburger menu button for cinematic screenshots. ## For Peer Evaluators -- Recall: each component can be only claimed by one group member -- I created this project alone -- I only claim to complete **user interaction**, including: - - Click to add route nodes - - Drag to edit route nodes - - A* pathfinding updates instantly on node movement - - UI provides immediate feedback on cost and ridership - - Multiple mapping layers to help plan out building routes - - Save/load system -- You only will grade me on that category -- All other categories you should score with a 1, as I do not claim to complete +* Recall: each component can be only claimed by one group member +* I created this project alone +* I only claim to complete **user interaction**, including: + * Click to add route nodes + * Drag to edit route nodes + * A* pathfinding updates instantly on node movement + * UI provides immediate feedback on cost and ridership + * Multiple mapping layers to help plan out building routes + * Save/load system +* You only will grade me on that category +* All other categories you should score with a 1, as I do not claim to complete them