very basic UI

This commit is contained in:
Evan Scamehorn
2025-12-02 13:19:40 -06:00
parent fa39d1b27e
commit c5437de834
5 changed files with 288 additions and 84 deletions

View File

@@ -5,15 +5,36 @@
<meta charset="UTF-8" /> <meta charset="UTF-8" />
<meta name="viewport" content="width=device-width, initial-scale=1.0" /> <meta name="viewport" content="width=device-width, initial-scale=1.0" />
<title>3D City Sim</title> <title>3D City Sim</title>
<style> <link rel="stylesheet" href="style.css">
body {
margin: 0;
overflow: hidden;
}
</style>
</head> </head>
<body> <body>
<!-- The UI Overlay -->
<div id="ui-container">
<div class="header">
<h2>Route Planner</h2>
<p>Left Click: Add Point<br>Drag: Move Point</p>
</div>
<div class="section">
<h3>Current Draft</h3>
<div class="stat-row">
<span>Length:</span>
<span id="current-length">0 m</span>
</div>
<div class="button-row">
<button id="btn-save" class="primary">Save Route</button>
<button id="btn-discard" class="danger">Discard</button>
</div>
</div>
<div class="section">
<h3>Saved Routes</h3>
<ul id="route-list">
<!-- List items will be injected here -->
</ul>
</div>
</div>
<script type="module" src="/src/main.js"></script> <script type="module" src="/src/main.js"></script>
</body> </body>

View File

@@ -7,37 +7,38 @@ export class RouteManager {
this.graphData = null; this.graphData = null;
// State: A route is an ordered list of Node IDs // -- State --
this.currentRouteNodes = []; this.currentRouteNodes = [];
this.savedRoutes = []; // { nodes: [], length: number, mesh: THREE.Mesh }
// Visuals // -- Visuals --
this.markers = []; // Array of Meshes. index matches currentRouteNodes this.markers = []; // Draggable spheres
this.pathMesh = null; this.currentPathMesh = null; // The tube being edited
this.ROAD_OFFSET = 2.5; // Meters this.ROAD_OFFSET = 2.5;
// -- Callbacks --
this.onRouteChanged = null; // function(lengthInMeters)
} }
initGraph(data) { initGraph(data) {
this.graphData = data; this.graphData = data;
this.graphData.adjacency = {}; this.graphData.adjacency = {};
// 1. Flip Coordinates (Data is +Y North, 3D is -Z North) // 1. Flip Coordinates
for (let key in this.graphData.nodes) { for (let key in this.graphData.nodes) {
this.graphData.nodes[key].y = -this.graphData.nodes[key].y; this.graphData.nodes[key].y = -this.graphData.nodes[key].y;
} }
// 2. Build Adjacency // 2. Build Adjacency
this.graphData.edges.forEach((edge, index) => { this.graphData.edges.forEach((edge, index) => {
// Flip edge geometry
if (edge.points) edge.points.forEach(p => { p[1] = -p[1]; }); if (edge.points) edge.points.forEach(p => { p[1] = -p[1]; });
// Forward
if (!this.graphData.adjacency[edge.u]) this.graphData.adjacency[edge.u] = []; if (!this.graphData.adjacency[edge.u]) this.graphData.adjacency[edge.u] = [];
this.graphData.adjacency[edge.u].push({ this.graphData.adjacency[edge.u].push({
to: edge.v, cost: edge.length || 1, edgeIndex: index to: edge.v, cost: edge.length || 1, edgeIndex: index
}); });
// Reverse (if not oneway)
if (!edge.oneway) { if (!edge.oneway) {
if (!this.graphData.adjacency[edge.v]) this.graphData.adjacency[edge.v] = []; if (!this.graphData.adjacency[edge.v]) this.graphData.adjacency[edge.v] = [];
this.graphData.adjacency[edge.v].push({ this.graphData.adjacency[edge.v].push({
@@ -48,7 +49,7 @@ export class RouteManager {
} }
// ============================ // ============================
// Interaction Methods // API Methods (For UI/Input)
// ============================ // ============================
addNodeByWorldPosition(vector3) { addNodeByWorldPosition(vector3) {
@@ -56,126 +57,172 @@ export class RouteManager {
const nodeId = this.findNearestNode(vector3.x, vector3.z); const nodeId = this.findNearestNode(vector3.x, vector3.z);
if (nodeId === null) return; if (nodeId === null) return;
// Don't add duplicate adjacent nodes
if (this.currentRouteNodes.length > 0 && if (this.currentRouteNodes.length > 0 &&
this.currentRouteNodes[this.currentRouteNodes.length - 1] === nodeId) { this.currentRouteNodes[this.currentRouteNodes.length - 1] === nodeId) {
return; return;
} }
this.currentRouteNodes.push(nodeId); this.currentRouteNodes.push(nodeId);
// Add new marker
this.addMarkerVisual(nodeId); this.addMarkerVisual(nodeId);
// Update path
this.updatePathVisuals(); this.updatePathVisuals();
} }
/**
* Called while dragging a marker.
* Updates the node at markerIndex to the nearest graph node at worldPoint.
*/
dragNode(markerObject, worldPoint) { dragNode(markerObject, worldPoint) {
if (!this.graphData) return; if (!this.graphData) return;
// 1. Identify which node index this marker represents
const index = this.markers.indexOf(markerObject); const index = this.markers.indexOf(markerObject);
if (index === -1) return; if (index === -1) return;
// 2. Find nearest node to new mouse position
const newNodeId = this.findNearestNode(worldPoint.x, worldPoint.z); const newNodeId = this.findNearestNode(worldPoint.x, worldPoint.z);
// 3. Optimization: Only update if the node ID actually changed
if (this.currentRouteNodes[index] !== newNodeId) { if (this.currentRouteNodes[index] !== newNodeId) {
this.currentRouteNodes[index] = newNodeId; this.currentRouteNodes[index] = newNodeId;
// Update Marker Visual Position
const nodeData = this.graphData.nodes[newNodeId]; const nodeData = this.graphData.nodes[newNodeId];
markerObject.position.set(nodeData.x, 2, nodeData.y); markerObject.position.set(nodeData.x, 2, nodeData.y);
markerObject.userData.nodeId = newNodeId; // Keep sync markerObject.userData.nodeId = newNodeId;
// Recalculate Path
this.updatePathVisuals(); this.updatePathVisuals();
} }
} }
saveCurrentRoute() {
if (this.currentRouteNodes.length < 2 || !this.currentPathMesh) return;
// 1. Calculate final length
const totalLength = this.currentPathMesh.userData.length || 0;
// 2. Freeze the mesh (Change color to indicate saved state)
this.currentPathMesh.material.color.setHex(0x10B981); // Emerald Green
// 3. Store in saved list
this.savedRoutes.push({
nodes: [...this.currentRouteNodes],
length: totalLength,
mesh: this.currentPathMesh
});
// 4. Detach mesh from "current" reference so we don't delete it on reset
this.currentPathMesh = null;
// 5. Clear drafting state (remove markers, clear node list)
this.resetDraftingState();
}
clearCurrentRoute() {
// 1. Remove current mesh from scene
if (this.currentPathMesh) {
this.scene.remove(this.currentPathMesh);
this.currentPathMesh.geometry.dispose();
this.currentPathMesh = null;
}
// 2. Reset state
this.resetDraftingState();
}
resetDraftingState() {
this.currentRouteNodes = [];
// Remove all markers
this.markers.forEach(m => this.scene.remove(m));
this.markers = [];
// Notify UI
if (this.onRouteChanged) this.onRouteChanged(0);
}
deleteSavedRoute(index) {
if (index < 0 || index >= this.savedRoutes.length) return;
const route = this.savedRoutes[index];
// Remove mesh from scene
if (route.mesh) {
this.scene.remove(route.mesh);
route.mesh.geometry.dispose();
}
this.savedRoutes.splice(index, 1);
}
getSavedRoutes() {
return this.savedRoutes;
}
// ============================ // ============================
// Visual Logic // Visuals & Logic
// ============================ // ============================
updatePathVisuals() { updatePathVisuals() {
// Need 2+ nodes to make a path // Needs 2+ nodes
if (this.currentRouteNodes.length < 2) { if (this.currentRouteNodes.length < 2) {
if (this.pathMesh) { if (this.currentPathMesh) {
this.scene.remove(this.pathMesh); this.scene.remove(this.currentPathMesh);
this.pathMesh = null; this.currentPathMesh = null;
} }
if (this.onRouteChanged) this.onRouteChanged(0);
return; return;
} }
// 1. Calculate Geometry
let fullPathPoints = []; let fullPathPoints = [];
let totalDist = 0;
for (let i = 0; i < this.currentRouteNodes.length - 1; i++) { for (let i = 0; i < this.currentRouteNodes.length - 1; i++) {
const start = this.currentRouteNodes[i]; const start = this.currentRouteNodes[i];
const end = this.currentRouteNodes[i + 1]; const end = this.currentRouteNodes[i + 1];
// Run A* for this segment
const segmentEdges = this.computePathAStar(start, end); const segmentEdges = this.computePathAStar(start, end);
if (!segmentEdges) { if (!segmentEdges) continue;
// No path found (disconnected graph?), just draw straight line or skip
continue;
}
// Process Geometry
segmentEdges.forEach(step => { segmentEdges.forEach(step => {
totalDist += step.edgeData.cost || 0; // Accumulate distance
const rawPoints = step.edgeData.points; const rawPoints = step.edgeData.points;
let segmentPoints = rawPoints.map(p => new THREE.Vector2(p[0], p[1])); let segmentPoints = rawPoints.map(p => new THREE.Vector2(p[0], p[1]));
if (step.isReverse) segmentPoints.reverse(); if (step.isReverse) segmentPoints.reverse();
// Offset
const offsetSegment = this.getOffsetPath(segmentPoints, this.ROAD_OFFSET); const offsetSegment = this.getOffsetPath(segmentPoints, this.ROAD_OFFSET);
offsetSegment.forEach(p => fullPathPoints.push(new THREE.Vector3(p.x, 0.5, p.y))); offsetSegment.forEach(p => fullPathPoints.push(new THREE.Vector3(p.x, 0.5, p.y)));
}); });
} }
// 2. Update/Create Mesh // Update Mesh
if (this.pathMesh) { if (this.currentPathMesh) {
this.scene.remove(this.pathMesh); this.scene.remove(this.currentPathMesh);
this.pathMesh.geometry.dispose(); this.currentPathMesh.geometry.dispose();
} }
if (fullPathPoints.length < 2) return; if (fullPathPoints.length < 2) return;
const curve = new THREE.CatmullRomCurve3(fullPathPoints); const curve = new THREE.CatmullRomCurve3(fullPathPoints);
// Low tension = smoother corners
const tubeGeom = new THREE.TubeGeometry(curve, fullPathPoints.length, 1.5, 6, false); const tubeGeom = new THREE.TubeGeometry(curve, fullPathPoints.length, 1.5, 6, false);
const tubeMat = new THREE.MeshBasicMaterial({ color: this.settings.colors.route }); const tubeMat = new THREE.MeshBasicMaterial({ color: this.settings.colors.route });
this.pathMesh = new THREE.Mesh(tubeGeom, tubeMat); this.currentPathMesh = new THREE.Mesh(tubeGeom, tubeMat);
this.scene.add(this.pathMesh); // Store length on the mesh for easy access later
this.currentPathMesh.userData.length = totalDist;
this.scene.add(this.currentPathMesh);
// Update markers color (First=Green, Last=Red, Others=Yellow)
this.updateMarkerColors();
// Trigger Callback
if (this.onRouteChanged) this.onRouteChanged(totalDist);
}
updateMarkerColors() {
this.markers.forEach((marker, i) => {
let color = 0xFFFF00; // Default Yellow (Waypoint)
if (i === 0) color = this.settings.colors.pathStart; // Green
else if (i === this.markers.length - 1) color = this.settings.colors.pathEnd; // Red
marker.material.color.setHex(color);
});
} }
addMarkerVisual(nodeId) { addMarkerVisual(nodeId) {
const node = this.graphData.nodes[nodeId]; const node = this.graphData.nodes[nodeId];
const geom = new THREE.SphereGeometry(4); const geom = new THREE.SphereGeometry(4);
const mat = new THREE.MeshBasicMaterial({ color: this.settings.colors.pathEnd });
// Color Logic: Start(Green) -> End(Red). Intermediate? Yellow.
let color = this.settings.colors.pathStart;
if (this.markers.length > 0) color = this.settings.colors.pathEnd; // Default to End color
// If we are adding a new end, turn the PREVIOUS end into a waypoint (Yellow)
if (this.markers.length > 0) {
// Change the previous last marker to yellow (waypoint)
// Unless it was the start marker (index 0)
if (this.markers.length > 1) {
this.markers[this.markers.length - 1].material.color.setHex(0xFFFF00);
}
}
const mat = new THREE.MeshBasicMaterial({ color: color });
const mesh = new THREE.Mesh(geom, mat); const mesh = new THREE.Mesh(geom, mat);
mesh.position.set(node.x, 2, node.y); mesh.position.set(node.x, 2, node.y);
@@ -183,10 +230,12 @@ export class RouteManager {
this.scene.add(mesh); this.scene.add(mesh);
this.markers.push(mesh); this.markers.push(mesh);
this.updateMarkerColors();
} }
// ============================ // ============================
// Algorithms (A* & Math) // Algorithms (A* & Helpers)
// ============================ // ============================
findNearestNode(x, z) { findNearestNode(x, z) {
@@ -206,12 +255,10 @@ export class RouteManager {
computePathAStar(start, end) { computePathAStar(start, end) {
if (start === end) return []; if (start === end) return [];
const openSet = new Set([start]); const openSet = new Set([start]);
const cameFrom = {}; const cameFrom = {};
const gScore = {}; const gScore = {};
const fScore = {}; const fScore = {};
gScore[start] = 0; gScore[start] = 0;
fScore[start] = this.heuristic(start, end); fScore[start] = this.heuristic(start, end);
@@ -222,9 +269,7 @@ export class RouteManager {
const score = fScore[node] !== undefined ? fScore[node] : Infinity; const score = fScore[node] !== undefined ? fScore[node] : Infinity;
if (score < minF) { minF = score; current = node; } if (score < minF) { minF = score; current = node; }
} }
if (current === end) return this.reconstructPath(cameFrom, current); if (current === end) return this.reconstructPath(cameFrom, current);
openSet.delete(current); openSet.delete(current);
const neighbors = this.graphData.adjacency[current] || []; const neighbors = this.graphData.adjacency[current] || [];

70
src/UIManager.js Normal file
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@@ -0,0 +1,70 @@
export class UIManager {
constructor(routeManager) {
this.routeManager = routeManager;
// DOM Elements
this.elCurrentLength = document.getElementById('current-length');
this.elRouteList = document.getElementById('route-list');
this.btnSave = document.getElementById('btn-save');
this.btnDiscard = document.getElementById('btn-discard');
this.initListeners();
}
initListeners() {
this.btnSave.addEventListener('click', () => {
this.routeManager.saveCurrentRoute();
this.renderRouteList();
this.updateStats(0);
});
this.btnDiscard.addEventListener('click', () => {
this.routeManager.clearCurrentRoute();
this.updateStats(0);
});
}
/**
* Updates the text display for current route length
* @param {number} lengthInMeters
*/
updateStats(lengthInMeters) {
// Format: If > 1000m, show km. Else meters.
let text = "";
if (lengthInMeters > 1000) {
text = (lengthInMeters / 1000).toFixed(2) + " km";
} else {
text = Math.round(lengthInMeters) + " m";
}
this.elCurrentLength.textContent = text;
}
renderRouteList() {
this.elRouteList.innerHTML = '';
const routes = this.routeManager.getSavedRoutes();
routes.forEach((route, index) => {
const li = document.createElement('li');
// Format Length
let lenStr = route.length > 1000
? (route.length / 1000).toFixed(2) + " km"
: Math.round(route.length) + " m";
li.innerHTML = `
<span><strong>Route ${index + 1}</strong> (${lenStr})</span>
`;
// Delete Button
const btnDel = document.createElement('button');
btnDel.textContent = "✕";
btnDel.onclick = () => {
this.routeManager.deleteSavedRoute(index);
this.renderRouteList();
};
li.appendChild(btnDel);
this.elRouteList.appendChild(li);
});
}
}

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@@ -2,9 +2,10 @@ import * as THREE from 'three';
import { MapControls } from 'three/addons/controls/MapControls.js'; import { MapControls } from 'three/addons/controls/MapControls.js';
import * as BufferGeometryUtils from 'three/addons/utils/BufferGeometryUtils.js'; import * as BufferGeometryUtils from 'three/addons/utils/BufferGeometryUtils.js';
// Import our Classes
import { InputManager } from './InputManager.js'; import { InputManager } from './InputManager.js';
import { RouteManager } from './RouteManager.js'; import { RouteManager } from './RouteManager.js';
import { UIManager } from './UIManager.js';
// ========================================== // ==========================================
// 1. Configuration // 1. Configuration
@@ -28,34 +29,35 @@ const SETTINGS = {
}; };
let scene, camera, renderer, controls; let scene, camera, renderer, controls;
let inputManager, routeManager; let inputManager, routeManager, uiManager;
function init() { function init() {
setupScene(); setupScene();
// -- INITIALIZATION -- // 1. Managers
// 1. Create Route Manager
routeManager = new RouteManager(scene, SETTINGS); routeManager = new RouteManager(scene, SETTINGS);
// 2. Create Input Manager (Pass controls so we can disable them during drag)
inputManager = new InputManager(camera, renderer.domElement, scene, controls); inputManager = new InputManager(camera, renderer.domElement, scene, controls);
uiManager = new UIManager(routeManager); // Wire UI to Route Logic
// 2. Events
inputManager.init(); inputManager.init();
// 3. Wire Events
// Handle Click (Add Node)
inputManager.onClick = (point, object) => { inputManager.onClick = (point, object) => {
if (object.name === "GROUND") { if (object.name === "GROUND") {
routeManager.addNodeByWorldPosition(point); routeManager.addNodeByWorldPosition(point);
} }
}; };
// Handle Drag (Move Node)
inputManager.onDrag = (markerObject, newPoint) => { inputManager.onDrag = (markerObject, newPoint) => {
routeManager.dragNode(markerObject, newPoint); routeManager.dragNode(markerObject, newPoint);
}; };
// 4. Load Data // Wire RouteManager back to UI (to update stats when dragging)
routeManager.onRouteChanged = (dist) => {
uiManager.updateStats(dist);
};
// 3. Data Load
Promise.all([ Promise.all([
fetch(SETTINGS.files.visual).then(r => r.json()), fetch(SETTINGS.files.visual).then(r => r.json()),
fetch(SETTINGS.files.routing).then(r => r.json()) fetch(SETTINGS.files.routing).then(r => r.json())

66
style.css Normal file
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@@ -0,0 +1,66 @@
body {
margin: 0;
overflow: hidden;
font-family: -apple-system, BlinkMacSystemFont, "Segoe UI", Roboto, Helvetica, Arial, sans-serif;
}
#ui-container {
position: absolute;
top: 20px;
left: 20px;
width: 280px;
background: rgba(255, 255, 255, 0.95);
backdrop-filter: blur(10px);
border-radius: 12px;
padding: 20px;
box-shadow: 0 4px 20px rgba(0,0,0,0.15);
user-select: none;
max-height: 90vh;
overflow-y: auto;
}
.header h2 { margin: 0 0 5px 0; font-size: 18px; color: #333; }
.header p { margin: 0; font-size: 12px; color: #666; }
.section { margin-top: 20px; border-top: 1px solid #eee; padding-top: 15px; }
.section h3 { margin: 0 0 10px 0; font-size: 14px; text-transform: uppercase; color: #888; letter-spacing: 0.5px; }
.stat-row { display: flex; justify-content: space-between; font-weight: bold; margin-bottom: 10px; font-size: 16px; }
.button-row { display: flex; gap: 10px; }
button {
flex: 1;
padding: 8px 12px;
border: none;
border-radius: 6px;
cursor: pointer;
font-weight: 600;
font-size: 13px;
transition: opacity 0.2s;
}
button:hover { opacity: 0.8; }
.primary { background-color: #2563EB; color: white; }
.danger { background-color: #ef4444; color: white; }
.secondary { background-color: #e5e7eb; color: #374151; }
/* Route List */
#route-list { list-style: none; padding: 0; margin: 0; }
#route-list li {
background: #f3f4f6;
margin-bottom: 8px;
padding: 10px;
border-radius: 6px;
display: flex;
justify-content: space-between;
align-items: center;
font-size: 14px;
}
#route-list li button {
flex: 0;
margin-left: 10px;
padding: 4px 8px;
font-size: 12px;
background: #fee2e2;
color: #991b1b;
}