# CS 559 GP Presentation ## Group ID 3826 ### 3D City Transit Simulator ### 1. Route Planning & Construction * **Drafting Mode:** The game separates "Planning" from "Building." You must click "Create New Route" to enter a drafting mode where you can experiment without spending money. * **Point-and-Click Plotting:** You build routes by clicking on the ground. The system automatically finds the shortest path along the road network between the points you select. * **Smart Snapping (Ghost Marker):** When hovering the mouse over the map in drafting mode, a transparent "ghost" sphere appears, indicating exactly which road intersection or node the route will snap to if you click. * **Draft Interaction:** * **Add Point:** Left-click to extend the route. * **Move Point:** Click and drag existing yellow markers to adjust the path dynamically. * **Draft Statistics:** While planning, you see real-time estimates for: * **Length:** Total distance of the route. * **Cost:** Construction cost (track/road upgrades) + Fleet cost (buses required). * **Est. Riders:** Projected daily passengers based on the population density near your stops. * **Commit or Discard:** You can finalize the route (spending the money) or discard the draft to cancel. ### 2. Route Management * **Active Route List:** A sidebar lists all currently operating transit lines. * **Color Customization:** You can click the colored box next to any route number to pick a custom color for that line and its vehicles. * **Editing:** You can click the "Pencil" icon to edit a route. *Note: This deletes the existing route and puts its nodes back into "Draft Mode" for you to redraw.* * **Deleting:** You can permanently remove a route to clear clutter (though construction costs are sunk). ### 3. Economy & Simulation * **Budget System:** You start with a fixed amount of capital ($1,000,000). You must manage construction costs against your remaining funds. * **Daily Income:** Every in-game "Day," you earn cash based on the total ridership across all your lines (Ticket Sales). * **Floating Feedback:** When a day passes, floating green text appears over the UI showing exactly how much cash you just earned. * **Ridership Logic:** Ridership is calculated based on "Synergy"—connecting Residential areas (Population) to Commercial/Industrial areas (Jobs). * **Public Approval:** A percentage score (0-100%) that tracks how happy the city is. This is calculated based on how many buildings are within walking distance (approx. 600m) of your transit stops. ### 4. Visuals & Map Modes * **3D City Rendering:** The map features extruded 3D buildings, water bodies, parks, and a road network. * **Vehicle Simulation:** Small blocky buses travel along your constructed routes in real-time. * **Data Views:** You can toggle the map visualization to help plan better routes: * **Standard:** Default visual look. * **Zoning Density:** Colors buildings by type (Purple for Residential, Blue for Commercial) and intensity (darker colors = higher density/more potential riders). * **Transit Coverage (Approval):** A heat map showing service coverage. Buildings turn Green if they are close to a stop, Yellow if they are borderline, and Red if they have no transit access. ### 5. System Features * **Save/Load System:** You can save your current city state (routes, budget, day, approval) to a local JSON file and load it back later to continue playing. * **UI Toggling:** The entire interface can be hidden/shown via a hamburger menu button for cinematic screenshots. ## For Peer Evaluators * Recall: each component can be only claimed by one group member * I created this project alone * I only claim to complete **user interaction**, including: * Click to add route nodes * Drag to edit route nodes * A* pathfinding updates instantly on node movement * UI provides immediate feedback on cost and ridership * Multiple mapping layers to help plan out building routes * Save/load system * You only will grade me on that category * All other categories you should score with a 1, as I do not claim to complete them